KeyShot Network Rendering

Use all available computing power!

How many cores do you need?

The more cores you have, the faster your images, animations and KeyShotXRs render.

keyshot-network-rendering-cores

Why KeyShot Network Rendering?

Implementing KeyShot Network Rendering on your site allows you to take advantage of your network’s computer resources for rendering images, animations, and KeyShotXR’s. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.

How it works

KeyShot Network Rendering system consists of three elements: Master, Slaves, and Queues. The Master manages the network resources. The Slave does the actual rendering of each job. The Queue shows the jobs that have been submitted to the Network Rendering system. After the job is submitted, the Queue can be closed or disconnected from the network.

KeyShot Network Rendering Features

  • Master/Slave-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the slave system
  • Easy to install and administer – simply install, and follow the instructions.
  • New updates will be downloaded from within the network queue
  • Network Render queue – everyone can send jobs to the network for rendering.
  • User system – allows for user accounts to have manageability over current jobs in queue
  • Slaves will be connected automatically by sending packets across the network for detection by the master for connection
  • Queue shows current frame being rendered and remaining time of job
  • Jobs can be prioritized within the queue
  • Supports an “unlimited” number of slaves with any number of cores (physical / virtual)
  • Slave tray application, allows the user to update the number of cores being utilized on the network
  • Partial image download – if the image is not done rendering, you can download the rendered results.
  • Slave scheduling allows slaves to become active or inactive at scheduled times(user system must be enabled, with appropriate privilages)
  • Slaves can be added or subtracted anytime, i.e. before, or after rendering.
  • Works with all versions of KeyShot 3 and newer (KeyShot, KeyShot Pro, KeyShot Pro Floating)
  • Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles
  • Support mixed Networks (PC & Mac)
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